Recently, I unexpectedly encountered a justice system in the USA.
What conclusions can be drawn from this:
For her vacation, Yuliya decided to show me the beautiful German mountains and took me for a couple of days to Grainau — it's a piece of Bavaria that's almost like Switzerland. At least, it is similar to the pictures of Switzerland that I've seen :-D
In short, it's a lovely place with a measured pace of life. If you need to catch your breath, calm your nerves, and enjoy nature, then this is the place for you. But if you can't live without parties, you'll get bored quickly.
What's there:
This is briefly, and now in detail.
I found a few new concepts for tracking.
There is computational mechanics, which deals with numerical modeling of mechanical processes and there is an article about it on the wiki. This post is not about it.
This post is about computational mechanics, which studies abstractions of complex processes: how emergent behavior arises from the sum of the behavior / statistics of low-level processes. For example, why the Big Red Spot on Jupiter is stable, or why the result of a processor calculations does not depend on the properties of each electron in it.
The concept of a device that can exist in a finite set of states and can predict its future state (or state distribution?) based on the current one.
Computational mechanics allows (or should allow) to represent complex systems as a hierarchy of ε-machines. This creates a formal language for describing complex systems and emergent behavior.
For example, our brain can be represented as an ε-machine. Formally, the state of the brain never repeats (voltages on neurons, positions of neurotransmitter molecules, etc), but there are a huge number of situations when we do the same thing in the same conditions.
Here is a popular science explanation: https://www.quantamagazine.org/the-new-math-of-how-large-scale-order-emerges-20240610/
P.S. I will try to dig into scientific articles. I will tell you if I find something interesting and practical. P.P.S. I have long been thinking in the direction of a similar thing. Unfortunately, the twists of life do not allow me to seriously dig into science and mathematics. I am always happy when I encounter the results of other people's digging.
I bought "The Net And The Butterfly" by mistake when I was in St. Petersburg about 5 years ago and organized a book-shopping day. I bought about 10 kilograms of books :-D, grabbed this one on autopilot without reading the contents. I thought the book would be about the network effect and the spreading of ideas, but it turned out to be about how to "manage" a brain relying on one of the neural networks in it. Which network? For the book and its content it does not matter at all.
My opinion of "The Net And The Butterfly" is twofold. On the one hand, I cannot deny its usefulness, on the other… the material could have been presented 100 times better and 3 times shorter. Sometimes, the authors walk on thin ice and risk falling into information peddling/marketing fraud.
From the player preference survey, I gradually moved on to working on a game prototype.
The game will be about a news agency. You will be the chief editor, and your task is to manipulate public opinion by investigating events and choosing a connotation of news: where to draw the public's attention, what to hide, in what tone to present themes, etc.
Therefore, the whole game will be around the text of news.
Creating large blocks of detailed text for each news item looks pointless — the game is not about reading news but about managing them. Therefore, it makes sense to build interaction only around headlines.
But how can we make the displaying of news both interesting and simple?