It's hard to impress me as a player and even harder as a game developer. The last time it happened with Owlcat Games in Pathfinder: Kingmaker, when they added a timer to the game's plot.
But Black Tabby Games managed to do it. And they did it not with some technological complexity but with a visual novel on a standard engine (RenPy), which is cool in itself.
I'll share a couple of thoughts about the game and its narrative structure, while I'm still under the impression. I need to think about how to adapt this approach to my projects.
ATTENTION: SPOILERS!
If you haven't played Slay The Princess yet, I strongly recommend you to catch up — the game takes 3-4 hours. You'll not regret it.
Nice to meet you, friends!
My name is Aliaksei, but feel free to call me Tiendil — it is my nickname for the last 20 years or so :-)
A few words about me:
You can find more about me:
This is my first blog post in English, but not the first one in general. I have blogged in Russian for a long time and have always wanted to share my thoughts with the English-speaking world. At last, I found some time to adapt my blog, and here we are!
Most of the future posts will be bilingual (English & Russian). Also, with time, I'll translate my most interesting old posts.
Once again, nice to meet you! Feel free to contact me by any means.