The expected poster for the game. (c) DALL-E
As a hobby, I write concept documents for games. This is first in English. I have a few more in Russian and will eventually translate them.
One more concept for The Tale 2.0.
Lords Captains MMO
Yep, it's a rip-off from Warhammer 40k and Rogue Trader, but it will do for the concept.
Explore the infinite universe on a starship with millions of souls on board, unite and develop abandoned worlds.
Browsers, mobile.
Exploration-driven trade-political MMO PVE sandbox.
EVE, Sim City, Crusader Kings, 4X games, Rogue Trader.
Cover of the book "Piranesi"
"Piranesi" is both a continuation of the magical stories of Susanna Clarke and an independent book.
The book has no direct connection with the world of English magic [ru] from "Jonathan Strange & Mr. Norrell". If desired, one can find a connection and even say that the worlds are the same, only at different times: the events of "Piranesi" take place in the early 2000s. However, the author did not give any hints on this. Therefore, I consider the worlds to be different for now.
Susanna continues to persistently and effectively dig not even in the direction of animism as the basis of world perception but in the direction of extremely holistic view of the world, in contrast to the currently dominant reductionism.
The latter blows my mind. As an engineer, I'm an intuitive reductionist due to professional deformation. Reading "Jonathan Strange" and "Piranesi", I felt how Clarke, like Peter the Great, cuts a window in my brain to another picture of the world, a different world perception. And it's wonderful.
By the way, don't confuse holism with, say, an engineering view of the world, a-la systems engineering [ru] or even science. The latter is about decomposing reality into isolated parts with clear boundaries and synthesizing "pure" models of the world [ru], while in holism, the parts have no clear boundaries and penetrate each other.
But it is my interpretation, there are interpretations when holism is just an alternative name for a systems thinking/view — it's hard to find literature on this topic now, so it's hard for me to say where the truth is.
So, "Piranesi"
Ponies are doing prompt engineering (c) DALL-E
I've been using ChatGPT almost since the release of the fourth version (so for over a year now). Over this time, I've gotten pretty good at writing queries to this thing.
At some point, OpenAI allowed customizing chats with your text instructions (look for Customize ChatGPT
in the menu). With time, I added more and more commands there, and recently, the size of the instructions exceeded the allowed maximum :-)
Also, it turned out that a universal instruction set is not such a good idea — you need to adjust instructions for different kinds of tasks, otherwise, they won't be as useful as they could be.
Therefore, I moved the instructions to GPT bots instead of customizing my chat. OpenAI calls them GPTs. They are the same chats but with a higher limit on the size of the customized instructions and the ability to upload additional texts as a knowledge base.
Someday, I'll make a GPT for this blog, but for now, I'll tell you about two GPTs I use daily:
For each, I'll provide the basic prompt with my comments.
By the way, OpenAI recently opened a GPT store, I'd be grateful if you liked mine GPTs. Of course, only if they are useful to you.
My favorite version of the Princess.
It's hard to impress me as a player and even harder as a game developer. The last time it happened with Owlcat Games in Pathfinder: Kingmaker, when they added a timer to the game's plot.
But Black Tabby Games managed to do it. And they did it not with some technological complexity but with a visual novel on a standard engine (RenPy), which is cool in itself.
I'll share a couple of thoughts about the game and its narrative structure, while I'm still under the impression. I need to think about how to adapt this approach to my projects.
ATTENTION: SPOILERS!
If you haven't played Slay The Princess yet, I strongly recommend you to catch up — the game takes 3-4 hours. You'll not regret it.
I bought "The Net And The Butterfly" by mistake when I was in St. Petersburg about 5 years ago and organized a book-shopping day. I bought about 10 kilograms of books :-D, grabbed this one on autopilot without reading the contents. I thought the book would be about the network effect and the spreading of ideas, but it turned out to be about how to "manage" a brain relying on one of the neural networks in it. Which network? For the book and its content it does not matter at all.
My opinion of "The Net And The Butterfly" is twofold. On the one hand, I cannot deny its usefulness, on the other… the material could have been presented 100 times better and 3 times shorter. Sometimes, the authors walk on thin ice and risk falling into information peddling/marketing fraud.