Essays about game development, thinking and books

Grainau: hiking and beer at 3000 meters

How it all looks from the ground.

How it all looks from the ground.

For her vacation, Yuliya decided to show me the beautiful German mountains and took me for a couple of days to Grainau — it's a piece of Bavaria that's almost like Switzerland. At least, it is similar to the pictures of Switzerland that I've seen :-D

In short, it's a lovely place with a measured pace of life. If you need to catch your breath, calm your nerves, and enjoy nature, then this is the place for you. But if you can't live without parties, you'll get bored quickly.

What's there:

  • The highest mountain in Germany plus a couple of glaciers.
  • There's skiing in winter. If you really need it, you can find a place to ski in summer, but the descent is short, and the lifts are turned off.
  • A large clean lake and a couple of smaller ones.
  • A huge number of trails for hiking.
  • A huge number of waterfalls, streams, and a couple of mountain rivers.
  • Restaurants with beer.
  • Beautiful fallen trees in the forests, private property, fences, cows with bells, and "racing tractors" (I don't know how to name this phenomenon better, but tractors are moving fast there :-D).

This is briefly, and now in detail.

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Concept document for a space exploration MMO

The expected poster for the game. (c) DALL-E

The expected poster for the game. (c) DALL-E

As a hobby, I write concept documents for games. This is first in English. I have a few more in Russian and will eventually translate them.

One more concept for The Tale 2.0.

Title

Lords Captains MMO

Yep, it's a rip-off from Warhammer 40k and Rogue Trader, but it will do for the concept.

One-liner

Explore the infinite universe on a starship with millions of souls on board, unite and develop abandoned worlds.

Platforms

Browsers, mobile.

Genre

Exploration-driven trade-political MMO PVE sandbox.

Closest analogs

EVE, Sim City, Crusader Kings, 4X games, Rogue Trader.

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About the book "Piranesi"

Cover of the book "Piranesi"

Cover of the book "Piranesi"

"Piranesi" is both a continuation of the magical stories of Susanna Clarke and an independent book.

The book has no direct connection with the world of English magic [ru] from "Jonathan Strange & Mr. Norrell". If desired, one can find a connection and even say that the worlds are the same, only at different times: the events of "Piranesi" take place in the early 2000s. However, the author did not give any hints on this. Therefore, I consider the worlds to be different for now.

Susanna continues to persistently and effectively dig not even in the direction of animism as the basis of world perception but in the direction of extremely holistic view of the world, in contrast to the currently dominant reductionism.

The latter blows my mind. As an engineer, I'm an intuitive reductionist due to professional deformation. Reading "Jonathan Strange" and "Piranesi", I felt how Clarke, like Peter the Great, cuts a window in my brain to another picture of the world, a different world perception. And it's wonderful.

By the way, don't confuse holism with, say, an engineering view of the world, a-la systems engineering [ru] or even science. The latter is about decomposing reality into isolated parts with clear boundaries and synthesizing "pure" models of the world [ru], while in holism, the parts have no clear boundaries and penetrate each other.

But it is my interpretation, there are interpretations when holism is just an alternative name for a systems thinking/view — it's hard to find literature on this topic now, so it's hard for me to say where the truth is.

So, "Piranesi"

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Procedural news headlines without complex text generation

A screenshot of the interface for selecting a news connotation (from the prototype of the game about a news agency). News: the arrest of a teenage witch for drunk driving.

A screenshot of the interface for selecting a news connotation (from the prototype of the game about a news agency). News: the arrest of a teenage witch for drunk driving.

From the player preference survey, I gradually moved on to working on a game prototype.

The game will be about a news agency. You will be the chief editor, and your task is to manipulate public opinion by investigating events and choosing a connotation of news: where to draw the public's attention, what to hide, in what tone to present themes, etc.

Therefore, the whole game will be around the text of news.

Creating large blocks of detailed text for each news item looks pointless — the game is not about reading news but about managing them. Therefore, it makes sense to build interaction only around headlines.

But how can we make the displaying of news both interesting and simple?

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Preferences of strategy players

Looking at the survey data and trying to find something useful.

Looking at the survey data and trying to find something useful.

Recently I've conducted a survey about the preferences of strategy players.

In the previous post, we cleaned up the data, and in this one, we will try to find insights within it.

In this post you will find an interactive dashboard with a bunch of charts, where you can compare two samples of your choice. There are many samples — for every taste and color, so feel free to explore and share the patterns you find on Telegram and Discord.

But be careful with conclusions. There is little data, in some cases very little. For example, the difference between the sample sizes of male and female respondents is about tenfold => you should be very careful in interpreting the differences between them.

In general, do not take this post as a full-fledged study. I'm sure many analysts would have torn my hands off for such a thing. Then sewed them back and torn them off again :-D Use the post as an interface to the data, and make your own conclusions.

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