Essays about game development, thinking and books

Review of the book "The Signal and the Noise"

The cover of the book "The Signal and the Noise".

Nate Silver — the author of "The Signal and the Noise" — is widely known for his successful forecasts, such as the US elections. It is not surprising that the book became a bestseller.

As you might guess, the book is about forecasts. More precisely, it is about approaches to forecasting, complexities, errors, misconceptions, and so on.

As usual, I expected a more theoretical approach, in the spirit of Scale [ru], but the author chose a different path and presented his ideas through the analysis of practical cases: one case per chapter. Each chapter describes a significant task, such as weather forecasting, and provides several prisms for looking at building forecasts. This certainly makes the material more accessible, but personally, I would like more systematics and theory.

Because of the case studies approach, it isn't easy to make a brief summary of the book. It is possible, and it would even be interesting to try, but the amount of work is too large — the author did not intend to provide a coherent system or a short set of basic theses.

Therefore, I will review the book as a whole, provide an approximate list of prisms, and list some cool facts.

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About the book "Piranesi"

Cover of the book "Piranesi"

Cover of the book "Piranesi"

"Piranesi" is both a continuation of the magical stories of Susanna Clarke and an independent book.

The book has no direct connection with the world of English magic [ru] from "Jonathan Strange & Mr. Norrell". If desired, one can find a connection and even say that the worlds are the same, only at different times: the events of "Piranesi" take place in the early 2000s. However, the author did not give any hints on this. Therefore, I consider the worlds to be different for now.

Susanna continues to persistently and effectively dig not even in the direction of animism as the basis of world perception but in the direction of extremely holistic view of the world, in contrast to the currently dominant reductionism.

The latter blows my mind. As an engineer, I'm an intuitive reductionist due to professional deformation. Reading "Jonathan Strange" and "Piranesi", I felt how Clarke, like Peter the Great, cuts a window in my brain to another picture of the world, a different world perception. And it's wonderful.

By the way, don't confuse holism with, say, an engineering view of the world, a-la systems engineering [ru] or even science. The latter is about decomposing reality into isolated parts with clear boundaries and synthesizing "pure" models of the world [ru], while in holism, the parts have no clear boundaries and penetrate each other.

But it is my interpretation, there are interpretations when holism is just an alternative name for a systems thinking/view — it's hard to find literature on this topic now, so it's hard for me to say where the truth is.

So, "Piranesi"

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Computational mechanics & ε- (epsilon) machines

I found a few new concepts for tracking.

Computational mechanics

There is computational mechanics, which deals with numerical modeling of mechanical processes and there is an article about it on the wiki. This post is not about it.

This post is about computational mechanics, which studies abstractions of complex processes: how emergent behavior arises from the sum of the behavior / statistics of low-level processes. For example, why the Big Red Spot on Jupiter is stable, or why the result of a processor calculations does not depend on the properties of each electron in it.

ε- (epsilon) machine

The concept of a device that can exist in a finite set of states and can predict its future state (or state distribution?) based on the current one.

Computational mechanics allows (or should allow) to represent complex systems as a hierarchy of ε-machines. This creates a formal language for describing complex systems and emergent behavior.

For example, our brain can be represented as an ε-machine. Formally, the state of the brain never repeats (voltages on neurons, positions of neurotransmitter molecules, etc), but there are a huge number of situations when we do the same thing in the same conditions.

Here is a popular science explanation: https://www.quantamagazine.org/the-new-math-of-how-large-scale-order-emerges-20240610/

P.S. I will try to dig into scientific articles. I will tell you if I find something interesting and practical. P.P.S. I have long been thinking in the direction of a similar thing. Unfortunately, the twists of life do not allow me to seriously dig into science and mathematics. I am always happy when I encounter the results of other people's digging.

My GPTs and prompt engineering

Ponies are doing prompt engineering (c) DALL-E

Ponies are doing prompt engineering (c) DALL-E

I've been using ChatGPT almost since the release of the fourth version (so for over a year now). Over this time, I've gotten pretty good at writing queries to this thing.

At some point, OpenAI allowed customizing chats with your text instructions (look for Customize ChatGPT in the menu). With time, I added more and more commands there, and recently, the size of the instructions exceeded the allowed maximum :-)

Also, it turned out that a universal instruction set is not such a good idea — you need to adjust instructions for different kinds of tasks, otherwise, they won't be as useful as they could be.

Therefore, I moved the instructions to GPT bots instead of customizing my chat. OpenAI calls them GPTs. They are the same chats but with a higher limit on the size of the customized instructions and the ability to upload additional texts as a knowledge base.

Someday, I'll make a GPT for this blog, but for now, I'll tell you about two GPTs I use daily:

For each, I'll provide the basic prompt with my comments.

By the way, OpenAI recently opened a GPT store, I'd be grateful if you liked mine GPTs. Of course, only if they are useful to you.

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«Slay The Princess» — combinatorial narrative

My favorite version of the Princess.

My favorite version of the Princess.

It's hard to impress me as a player and even harder as a game developer. The last time it happened with Owlcat Games in Pathfinder: Kingmaker, when they added a timer to the game's plot.

But Black Tabby Games managed to do it. And they did it not with some technological complexity but with a visual novel on a standard engine (RenPy), which is cool in itself.

I'll share a couple of thoughts about the game and its narrative structure, while I'm still under the impression. I need to think about how to adapt this approach to my projects.

ATTENTION: SPOILERS!

If you haven't played Slay The Princess yet, I strongly recommend you to catch up — the game takes 3-4 hours. You'll not regret it.

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