For her vacation, Yuliya decided to show me the beautiful German mountains and took me for a couple of days to Grainau — it's a piece of Bavaria that's almost like Switzerland. At least, it is similar to the pictures of Switzerland that I've seen :-D
In short, it's a lovely place with a measured pace of life. If you need to catch your breath, calm your nerves, and enjoy nature, then this is the place for you. But if you can't live without parties, you'll get bored quickly.
What's there:
This is briefly, and now in detail.
Recently OpenAI released GPT-4o-mini — a new flagship model for the cheap segment, as it were.
Of course, I immediately started migrating my news reader to this model.
In short, it's a cool replacement for GPT-3.5-turbo. I immediately replaced two LLM agents with one without changing prompts, reducing costs by a factor of 5 without losing quality.
However, then I started tuning the prompt to make it even cooler and began to encounter nuances. Let me tell you about them.
As a hobby, I write concept documents for games. This is first in English. I have a few more in Russian and will eventually translate them.
One more concept for The Tale 2.0.
Lords Captains MMO
Yep, it's a rip-off from Warhammer 40k and Rogue Trader, but it will do for the concept.
Explore the infinite universe on a starship with millions of souls on board, unite and develop abandoned worlds.
Browsers, mobile.
Exploration-driven trade-political MMO PVE sandbox.
EVE, Sim City, Crusader Kings, 4X games, Rogue Trader.
It's hard to impress me as a player and even harder as a game developer. The last time it happened with Owlcat Games in Pathfinder: Kingmaker, when they added a timer to the game's plot.
But Black Tabby Games managed to do it. And they did it not with some technological complexity but with a visual novel on a standard engine (RenPy), which is cool in itself.
I'll share a couple of thoughts about the game and its narrative structure, while I'm still under the impression. I need to think about how to adapt this approach to my projects.
ATTENTION: SPOILERS!
If you haven't played Slay The Princess yet, I strongly recommend you to catch up — the game takes 3-4 hours. You'll not regret it.
Nice to meet you, friends!
My name is Aliaksei, but feel free to call me Tiendil — it is my nickname for the last 20 years or so :-)
A few words about me:
You can find more about me:
This is my first blog post in English, but not the first one in general. I have blogged in Russian for a long time and have always wanted to share my thoughts with the English-speaking world. At last, I found some time to adapt my blog, and here we are!
Most of the future posts will be bilingual (English & Russian). Also, with time, I'll translate my most interesting old posts.
Once again, nice to meet you! Feel free to contact me by any means.