Essays about game development, thinking and books

Unexpectedly participated in a class action lawsuit in the USA

Recently, I unexpectedly encountered a justice system in the USA.

  • In 2017-2018, when there was a crypto boom, I invested a little in a mining startup: I purchased their tokens and one hardware unit.
  • The startup went up and began to build a mega farm, but it didn't work out — the fall of Bitcoin coincided with their spending peak, the money ran out, and the company went bankrupt. It's funny that a month or two after filing for bankruptcy, bitcoin played back everything. Sometimes you're just unlucky :-)
  • I had already written off the lost money, of course. I acted on the rule "invest only 10% of the income you don't mind losing."
  • Since everything legally happened in the USA, people gathered there and filed a class action lawsuit.
  • I received a letter stating that I would be automatically among the plaintiffs if I did not refuse. I did not refuse; when else would I get an opportunity to participate in a class action?
  • Everything calmed down until 2024.
  • In the spring, another letter came: "Confirm the ownership of the tokens and indicate their quantity. We won and will share the remaining among all token holders proportionally, minus a healthy commission to the lawyers."
  • But how do I confirm? More than five years have passed. The Belarusian bank account is closed, the company's admin panel is unavailable, and there was no direct transaction in the blockchain—I paid in Bitcoin directly from some exchange (although it is not recommended to do so).
  • I found an email from the company confirming I bought tokens (without the amount) and printed it as a PDF. I attached it to the application with screenshots of the transactions from the exchange for the related period. I gave the address of my current wallet, where these tokens lie dead weight. I sent everything.
  • Today, I received $700 in my bank account. Of course, this is not all the lost money, nearly 25%, maybe slightly more.

What conclusions can be drawn from this:

  • Sometimes, you just don't get lucky in your business.
  • Keep all emails. You never know what and when will come in handy.
  • Class action lawsuits work and do it in an interesting way.
  • Justice in the USA works slowly but, apparently, inevitably and unexpectedly (for me) loyally to minor participants in the conflict. At least sometimes.

Preparing a business plan for a game on Steam

Earning millions is easier than ever. I'll tell you how :-D

Earning millions is easier than ever. I'll tell you how :-D

When I posted my final presentation [ru] (slides) for World Builders 2023 (my posts, site), I promised to tell how I made a roadmap and a financial model for the game. So, here they are.

At the end of this post, we will have:

  • A brief strategy of our company: what we do, how, and why.
  • A table with our beacons — successful games roughly similar to what we want to make. Similar in gameplay, team size, budget, etc.
  • A composition of the team we need to assemble.
  • A roadmap — a development plan for our game.
  • An outline of our marketing strategy.
  • A financial model — how much we will spend, how much we will earn.
  • A large number of my caveats throughout the post.
  • Jokes and I hope witty remarks.

All the final documents can be found here.

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About the book "Piranesi"

Cover of the book "Piranesi"

Cover of the book "Piranesi"

"Piranesi" is both a continuation of the magical stories of Susanna Clarke and an independent book.

The book has no direct connection with the world of English magic [ru] from "Jonathan Strange & Mr. Norrell". If desired, one can find a connection and even say that the worlds are the same, only at different times: the events of "Piranesi" take place in the early 2000s. However, the author did not give any hints on this. Therefore, I consider the worlds to be different for now.

Susanna continues to persistently and effectively dig not even in the direction of animism as the basis of world perception but in the direction of extremely holistic view of the world, in contrast to the currently dominant reductionism.

The latter blows my mind. As an engineer, I'm an intuitive reductionist due to professional deformation. Reading "Jonathan Strange" and "Piranesi", I felt how Clarke, like Peter the Great, cuts a window in my brain to another picture of the world, a different world perception. And it's wonderful.

By the way, don't confuse holism with, say, an engineering view of the world, a-la systems engineering [ru] or even science. The latter is about decomposing reality into isolated parts with clear boundaries and synthesizing "pure" models of the world [ru], while in holism, the parts have no clear boundaries and penetrate each other.

But it is my interpretation, there are interpretations when holism is just an alternative name for a systems thinking/view — it's hard to find literature on this topic now, so it's hard for me to say where the truth is.

So, "Piranesi"

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«Slay The Princess» — combinatorial narrative

My favorite version of the Princess.

My favorite version of the Princess.

It's hard to impress me as a player and even harder as a game developer. The last time it happened with Owlcat Games in Pathfinder: Kingmaker, when they added a timer to the game's plot.

But Black Tabby Games managed to do it. And they did it not with some technological complexity but with a visual novel on a standard engine (RenPy), which is cool in itself.

I'll share a couple of thoughts about the game and its narrative structure, while I'm still under the impression. I need to think about how to adapt this approach to my projects.

ATTENTION: SPOILERS!

If you haven't played Slay The Princess yet, I strongly recommend you to catch up — the game takes 3-4 hours. You'll not regret it.

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About the book "Economics: The User's Guide"

Cover of the book "Economics: The User's Guide"

Cover of the book "Economics: The User's Guide"

This is the second book by Ha-Joon Chang that I've read. The first one, Bad Samaritans [ru], left a good impression, and it was also positively reviewed by Tim O'Reilly in his book WTF? [ru]. So, "Economics: The User's Guide" took its place on my reading list, and finally, I have read it.

Here and further, all quotes point to the Russian edition of the book and are translated into English by me (I have only the Russian edition) => inconsistencies are possible because of double translation English->Russian->English.

According to Chang, the book was conceived as an "introduction to economic theory for the widest possible audience" (page 299), and this reflects its essence well. I would only add, from the perspective of my post-Soviet education, that the book looks more like an "overview of the diversity and complexity of economics, supplemented with an introduction to the theory" rather than an "introduction to the theory".

The book contains no mathematical formulas or jaw-dropping statistics, just concrete facts. What makes it valuable, however, is a set of prisms through which you can — and should — view the economy to gain a basic understanding of what's happening around you.

Chan provides a set of points of view through which you can examine economic processes; describes their advantages and disadvantages; accompanies all this with examples, historical references, and facts.

Since the book serves as a sort of textbook, I won't attempt to retell it in full — this would lead to an attempt to repeat the book in a couple of pages, and I definitely can't do that. I will limit myself to describing the author's view of the economy as a whole as I understood it.

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